ARC Raiders Expedition Guide — Skill Points, Blueprints, Stash Space & Important Tips

Sending an expedition in Arc Raiders gives permanent bonus skill points and stash slots, plus temporary account buffs (XP gain, scrappy/material boost, better weapon repairs).But you lose your entire blueprint collection, inventory, money, skill point allocation, and certain workshop/den progress. For many players the blueprint loss is the deal-breaker.

 

Why this matters — the real tradeoff

At first glance the decision to reset — to send your expedition — looks simple, but it quickly becomes a question of values. You can:

  • Keep your blueprints and crafting progress forever (no reset), or
  • Reset your account for a chance to earn permanent stash space and bonus skill points plus time-limited buffs that speed up re-leveling and resource collection.

Blueprints are brutally hard to farm and collecting the full set (74/74) is a long, grindy road. Losing that collection hurts more than losing credits or stash upgrades — because blueprints are the core of your crafting identity in Arc Raiders.

 

What you keep vs what resets — quick spreadsheet

Below is a compact “spreadsheet” summarizing the key items to help you decide quickly.

Kept (Permanent) Reset / Lost
Unlocked maps (Stella Montis, Bluegate, etc.) Full inventory (all items are deleted)
Unlocked workshop stations (must re-upgrade to lvl 3) Blueprint collection (all blueprints deleted)
Raider tokens & cosmetics Credits / money
Trials rank (current leaderboard position remains) Skill point allocations (reset to level 1; must re-level to 75)
Event progress & purchased cosmetics Raider Den progress & workshop upgrades (must redo)
Permanent: stash slots earned from prior expeditions (kept) Quest progression (questlines restart)
Permanent: bonus skill points earned from expeditions (kept) Temporary expedition buffs (XP/scrappy/repair) disappear if you miss a window

Use this table as your primary checklist before deciding. If blueprints are a priority to you, don’t send the expedition. If you need a skill-tree rework and stash slots, expeditioning makes sense.

 

The expedition buffs — how valuable are they?

Expeditions give two classes of bonuses:

  • Permanent: additional stash slots and extra skill points from expeditions — these are retained forever.
  • Temporary (streak-based): XP boosts, faster scrappy/ARC Raiders Items gains, and improved weapon repair efficiency — these persist only while you maintain the expedition streak (i.e., you continue to send expeditions on schedule).

Realistically, the temporary buffs are convenient for the early weeks after reset (they make the return to level 75 faster), but once you hit cap, the XP buff is less valuable. Permanent skill points can be meaningful if your current tree is suboptimal — a few extra points can let you fix bad early choices (e.g., missing crucial quality-of-life nodes).

 

Practical decision guide — should you send it?

Ask yourself these three questions:

  1. Do I care about keeping every blueprint I have? If yes, don’t send. Blueprints are the hardest thing to re-earn.
  2. Do I want skill points / stash slots more than blueprints? If you need skill points to fix a bad tree or want permanent stash room, expeditioning can be worth it.
  3. Will I keep up the expedition streak? If you’re likely to miss a window, you may lose temporary buffs — plan accordingly.

If you answered yes to #2 and #3, expeditioning is compelling. If #1 is a firm “no,” then keep your blueprints and ride out the live game.

 

Tips if you decide to send an expedition

  • Farm the most valuable blueprints first — get the ones you would regret losing if you have to choose a few to keep later (if the system changes).
  • Plan your workshop rebuild route — you’ll need to get back to workshop level 3 quickly to access key crafting.
  • Coordinate with friends — dropped items or ARC Raiders Coins from non-expedition friends can soften the early gap.